Sciweavers

483 search results - page 23 / 97
» Timing Games and Shared Memory
Sort
View
DDECS
2007
IEEE
105views Hardware» more  DDECS 2007»
14 years 4 months ago
A Heuristic for Concurrent SOC Test Scheduling with Compression and Sharing
1-The increasing cost for System-on-Chip (SOC) testing is mainly due to the huge test data volumes that lead to long test application time and require large automatic test equipmen...
Anders Larsson, Erik Larsson, Petru Eles, Zebo Pen...
KDD
1998
ACM
122views Data Mining» more  KDD 1998»
14 years 2 months ago
Memory Placement Techniques for Parallel Association Mining
Many data mining tasks (e.g., Association Rules, Sequential Patterns) use complex pointer-based data structures (e.g., hash trees) that typically suffer from sub-optimal data loca...
Srinivasan Parthasarathy, Mohammed Javeed Zaki, We...
HPCA
2002
IEEE
14 years 10 months ago
A New Memory Monitoring Scheme for Memory-Aware Scheduling and Partitioning
We propose a low overhead, on-line memory monitoring scheme utilizing a set of novel hardware counters. The counters act like pressure gauges indicating the marginal gain in the n...
G. Edward Suh, Srinivas Devadas, Larry Rudolph
ENTCS
2008
104views more  ENTCS 2008»
13 years 10 months ago
A Logic for Virtual Memory
We present an extension to classical separation logic which allows reasoning about virtual memory. Our logic is formalised in the Isabelle/HOL theorem prover in a manner allowing ...
Rafal Kolanski
LICS
2000
IEEE
14 years 2 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger