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AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
BMCBI
2007
129views more  BMCBI 2007»
13 years 7 months ago
Integrated network reconstruction, visualization and analysis using YANAsquare
Background: Modeling of metabolic networks includes tasks such as network assembly, network overview, calculation of metabolic fluxes and testing the robustness of the network. Re...
Roland Schwarz, Chunguang Liang, Christoph Kaleta,...
BMCBI
2007
202views more  BMCBI 2007»
13 years 7 months ago
ProtNet: a tool for stochastic simulations of protein interaction networks dynamics
Background: Protein interactions support cell organization and mediate its response to any specific stimulus. Recent technological advances have produced large data-sets that aim ...
Massimo Bernaschi, Filippo Castiglione, Alessandra...
TMI
2008
171views more  TMI 2008»
13 years 7 months ago
Fluid Registration of Diffusion Tensor Images Using Information Theory
We apply an information-theoretic cost metric, the symmetrized Kullback-Leibler (sKL) divergence, or -divergence, to fluid registration of diffusion tensor images. The difference b...
Ming-Chang Chiang, Alex D. Leow, Andrea D. Klunder...

Publication
254views
13 years 27 days ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos