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CHI
2001
ACM
14 years 8 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
ISRR
2001
Springer
165views Robotics» more  ISRR 2001»
14 years 10 hour ago
Human-Centered Robotics and Interactive Haptic Simulation
A new field of robotics is emerging. Robots are today moving towards applications beyond the structured environment of a manufacturing plant. They are making their way into the e...
Oussama Khatib, Oliver Brock, K. C. Chang, Diego C...
STORYTELLING
2007
Springer
14 years 1 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
ICRA
2002
IEEE
166views Robotics» more  ICRA 2002»
14 years 15 days ago
Real Time Visualization of Robot State with Mobile Virtual Reality
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
Peter Amstutz, Andrew H. Fagg
ICRA
2010
IEEE
727views Robotics» more  ICRA 2010»
13 years 6 months ago
Ankle and hip balance control strategies with transitions
— A method for implementing the ankle and hip balance control strategies, well known from studies on human balance control, is suggested. The moment of the acting disturbance for...
Yoshikazu Kanamiya, Shun Ota, Daisuke Sato