: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
We extend the partial inductance concept by replacing the magnetic interaction between open filaments i and j by that between filament j and a (finite) closed loop, formed by conn...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
In the past, most early hands-on users of interactive software in organizations were individual contributors. Managers as early adopters is a new trend with significant implicatio...