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GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICCAD
1999
IEEE
77views Hardware» more  ICCAD 1999»
15 years 10 months ago
Virtual screening: a step towards a sparse partial inductance matrix
We extend the partial inductance concept by replacing the magnetic interaction between open filaments i and j by that between filament j and a (finite) closed loop, formed by conn...
A. J. Dammers, N. P. van der Meijs
UMUAI
2010
136views more  UMUAI 2010»
15 years 4 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
INFOCOM
2012
IEEE
13 years 8 months ago
Fine-grained private matching for proximity-based mobile social networking
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
Rui Zhang 0007, Yanchao Zhang, Jinyuan Sun, Guanhu...
CHI
2003
ACM
16 years 6 months ago
Leaders leading? a shift in technology adoption
In the past, most early hands-on users of interactive software in organizations were individual contributors. Managers as early adopters is a new trend with significant implicatio...
Jonathan Grudin