Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
We introduce here a new method for the numerical resolution of the Vlasov equation on a phase space grid using an adaptive semi-Lagrangian method. The adaptivity is obtained throu...
Michael Gutnic, Matthieu Haefele, I. Paun, Eric So...