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MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 2 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
CVPR
2007
IEEE
14 years 10 months ago
Topology matching for 3D video compression
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
Tony Tung, Francis Schmitt, Takashi Matsuyama
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
14 years 9 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
ICRA
2006
IEEE
98views Robotics» more  ICRA 2006»
14 years 2 months ago
Ridge-valley Path Planning for 3D Terrains
Abstract— This paper presents a tactical path planning algorithm for following ridges or valleys across a 3D terrain. The intent is to generate a path that enables an unmanned ve...
David L. Page, Andreas Koschan, Mongi A. Abidi, Ja...
SMI
2006
IEEE
131views Image Analysis» more  SMI 2006»
14 years 2 months ago
Robust 3D Shape Correspondence in the Spectral Domain
We present an algorithm for finding a meaningful vertexto-vertex correspondence between two 3D shapes given as triangle meshes. Our algorithm operates on embeddings of the two sh...
Varun Jain, Hao Zhang 0002