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VISUALIZATION
2003
IEEE
14 years 4 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
ISBI
2004
IEEE
14 years 11 months ago
Diffusion Smoothing on Brain Surface via Finite Element Method
Surface data such as the segmented cortical surface of the human brain plays an important role in medical imaging. To increase the signal-to-noise ratio for data residing on the b...
Moo Chung, Jonathan Taylor
ENGL
2008
97views more  ENGL 2008»
13 years 10 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...
CGF
2000
174views more  CGF 2000»
13 years 10 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel
TVCG
2012
205views Hardware» more  TVCG 2012»
12 years 1 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...