Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Abstract. We propose a fully automatic framework to detect and extract arbitrary human motion volumes from real-world videos collected from YouTube. Our system is composed of two s...
Juan Carlos Niebles, Bohyung Han, Andras Ferencz, ...
In this paper, we will look at substructure clustering of sequential 3d objects. A sequential 3d object is a set of points located in a three dimensional space that are linked up ...
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...
The use of Support Vector Machines (SVMs) to represent the performance space of analog circuits is explored. In abstract terms, an analog circuit maps a set of input design parame...
Fernando De Bernardinis, Michael I. Jordan, Albert...