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CCR
2002
72views more  CCR 2002»
15 years 4 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
TOCHI
1998
89views more  TOCHI 1998»
15 years 3 months ago
Using Metalevel Techniques in a Flexible Toolkit for CSCW Applications
Ideally, software toolkits for collaborative applications should provide generic, reusable components, applicable in a wide range of circumstances, which software developers can as...
Paul Dourish
TPDS
2002
134views more  TPDS 2002»
15 years 3 months ago
Performance of CORBA-Based Client-Server Architectures
Middleware has been introduced to provide interoperability as well as transparent location of servers in heterogeneous client-server environments. Although such benefits accrue fro...
Istabrak Abdul-Fatah, Shikharesh Majumdar
AIED
2009
Springer
15 years 2 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
JNS
2010
107views more  JNS 2010»
14 years 11 months ago
Ground States and Critical Points for Aubry-Mather Theory in Statistical Mechanics
We consider statistical mechanics systems defined on a set with some symmetry properties (namely, the set admits an action by a group, which is finitely generated and residually fi...
Rafael de La Llave, Enrico Valdinoci