Sciweavers

2040 search results - page 223 / 408
» Understanding interaction design practices
Sort
View
ICALT
2008
IEEE
14 years 2 months ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 2 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
HT
2004
ACM
14 years 1 months ago
Experiences migrating microcosm learning materials
Microcosm was an open hypertext system that evolved in the early 1990s, before the advent of the Web. Apart from its success as a research platform it was widely used for presenti...
H. C. Davis, R. A. Bacon
HRI
2009
ACM
13 years 5 months ago
Are we living in a robot cargo cult?
We use the Cargo Cult metaphor to discuss visions, methods and communication of robot research. Essentially cargo cult involves performing of imitative rituals that are conducted ...
Ylva Fernaeus, Mattias Jacobsson, Sara Ljungblad, ...
CHI
2008
ACM
14 years 8 months ago
Revisiting usability's three key principles
The foundations of much HCI research and practice were established over 20 years ago and elaborated as three key principles by Gould and Lewis [7]: early focus on users and tasks ...
Gilbert Cockton