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IUI
2006
ACM
14 years 1 months ago
How to talk to a hologram
There is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an over...
Anton Leuski, Jarrell Pair, David R. Traum, Peter ...
OZCHI
2006
ACM
14 years 1 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 1 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
SIGDOC
2005
ACM
14 years 1 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
ACMSE
2004
ACM
14 years 1 months ago
Trustworthiness in e-commerce
Usability has often been sold as the silver bullet for solving the problems of unprofitable online stores. Although better usability will generally improve these sites and their p...
Patricia Lanford, Roland Hübscher