We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
We propose a flexible approach for the visualization of large, high-dimensional datasets. The raw, highdimensional data is mapped into an abstract 3D distance space using the Fast...
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...