The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
The importance of electronic collaboration has risen as successful organisations recognize that they need to convert their intellectual resources into goods and services their cus...
Sajda Qureshi, Andries van der Vaart, Gijs Kauling...
Despite significant advancement in ontology learning, building ontologies remains a task that highly depends on human intelligence, both as a source of domain expertise and for pro...
This paper is the third in a series of papers designed to explore how “metaphorical meaning” can be used to support knowledge visualization. Within the present discussion the ...