Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
It is often useful for a robot to construct a spatial representation of its environment from experiments and observations, in other words, to learn a map of its environment by exp...
Thomas Dean, Dana Angluin, Kenneth Basye, Sean P. ...
For a social robot, the ability of learning tasks via human demonstration is very crucial. But most current approaches suffer from either the demanding of the huge amount of label...
Zhe Li, Sven Wachsmuth, Jannik Fritsch, Gerhard Sa...
— Many application tasks require the cooperation of two or more robots. Humans are good at cooperation in shared workspaces, because they anticipate and adapt to the intentions a...
In this paper, we compare the performance of hierarchical GP methods (Automatically Defined Functions, Module Acquisition, Adaptive Representation through Learning) with the canon...