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BIOSYSTEMS
2007
111views more  BIOSYSTEMS 2007»
13 years 9 months ago
Event-driven simulation of neural population synchronization facilitated by electrical coupling
Most neural communication and processing tasks are driven by spikes. This has enabled the application of the event-driven simulation schemes. However the simulation of spiking neu...
Richard R. Carrillo, Eduardo Ros, Boris Barbour, C...
JITECH
2010
160views more  JITECH 2010»
13 years 3 months ago
Social software for business process modeling
Formal models of business processes are used for a variety of purposes. But where the elicitation of the characteristics of a business process usually takes place in a collaborati...
Agnes Koschmider, Minseok Song, Hajo A. Reijers
ROMAN
2007
IEEE
134views Robotics» more  ROMAN 2007»
14 years 3 months ago
Development and Performance Evaluation of a Neural Signal-based Assistive Computer Interface
Abstract—This paper presents the development and performance evaluation of a human-computer interface that enables a limb-disabled person to access a computer via neural signals....
Changmok Choi, Hyonyoung Han, Chunwoo Kim, Jung Ki...
IWANN
2009
Springer
14 years 3 months ago
Optimising Machine-Learning-Based Fault Prediction in Foundry Production
Abstract. Microshrinkages are known as probably the most difficult defects to avoid in high-precision foundry. The presence of this failure renders the casting invalid, with the su...
Igor Santos, Javier Nieves, Yoseba K. Penya, Pablo...
IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant