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» Using computer games for hybrid systems controller synthesis
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CIG
2006
IEEE
14 years 4 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ISCAS
2007
IEEE
123views Hardware» more  ISCAS 2007»
14 years 4 months ago
An Organic Computing architecture for visual microprocessors based on Marching Pixels
—The paper presents architecture and synthesis results for an organic computing hardware for smart CMOS camera chips. The organic behavior in the chip hardware is based on distri...
Dietmar Fey, Marcus Komann, Frank Schurz, Andreas ...
MICRO
2008
IEEE
136views Hardware» more  MICRO 2008»
14 years 4 months ago
Power to the people: Leveraging human physiological traits to control microprocessor frequency
Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...
ISORC
2005
IEEE
14 years 3 months ago
Adaptable Situation-Aware Secure Service-Based (AS3) Systems
Service-based systems have many applications, including collaborative research and development, e-business, health care, environmental control, military applications, and homeland...
Stephen S. Yau, Hasan Davulcu, Supratik Mukhopadhy...
ICAC
2006
IEEE
14 years 4 months ago
A Hybrid Reinforcement Learning Approach to Autonomic Resource Allocation
— Reinforcement Learning (RL) provides a promising new approach to systems performance management that differs radically from standard queuing-theoretic approaches making use of ...
Gerald Tesauro, Nicholas K. Jong, Rajarshi Das, Mo...