Sciweavers

372 search results - page 21 / 75
» Using heart rate to control an interactive game
Sort
View
ICASSP
2011
IEEE
13 years 11 days ago
Optimal power allocation and joint source-channel coding for wireless DS-CDMA visual sensor networks using the Nash Bargaining S
We consider the problem of resource allocation for a Direct Sequence Code Division Multiple Access (DS-CDMA) wireless visual sensor network (VSN). We use the Nash Bargaining Solut...
Katerina Pandremmenou, Lisimachos P. Kondi, Konsta...
CHI
2002
ACM
14 years 9 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
ISMAR
2003
IEEE
14 years 1 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
FDG
2009
ACM
14 years 3 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
JSAC
2007
142views more  JSAC 2007»
13 years 8 months ago
Non-Cooperative Resource Competition Game by Virtual Referee in Multi-Cell OFDMA Networks
— In this paper, a distributive non-cooperative game is proposed to perform sub-channel assignment, adaptive modulation, and power control for multi-cell multi-user Orthogonal Fr...
Zhu Han, Zhu Ji, K. J. Ray Liu