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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 21 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
HICSS
2003
IEEE
215views Biometrics» more  HICSS 2003»
14 years 20 days ago
A Field Study of Use of Synchronous Chat in Online Courses
A field study of Computer Mediated Communication (CMC) as used in higher education asks the questions, "Will students take part in synchronous chat sessions if they are sched...
David H. Spencer, Starr Roxanne Hiltz
AAAI
2007
13 years 9 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
13 years 7 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
SIGCSE
2008
ACM
412views Education» more  SIGCSE 2008»
13 years 7 months ago
Undergraduate data communications and networking projects using opnet and wireshark software
The national importance of creating "content reflecting cutting edge developments in STEM fields" has been recognized the National Science Foundation. The National Resea...
Vasil Hnatyshin, Andrea F. Lobo