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» Using objects and patterns to implement domain ontologies
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SI3D
2003
ACM
14 years 2 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
DSD
2006
IEEE
95views Hardware» more  DSD 2006»
14 years 27 days ago
Towards Performance-Oriented Pattern-Based Refinement of Synchronous Models onto NoC Communication
We present a performance-oriented refinement approach that refines a perfectly synchronous communication model onto Network-on-Chip (NoC) communication. We first identify four bas...
Zhonghai Lu, Ingo Sander, Axel Jantsch
ADBIS
2006
Springer
100views Database» more  ADBIS 2006»
14 years 3 months ago
Novel Analysis Patterns in the Context of the Managed Investments Instruments
Abstract. Traditionally, the investment funds market exploits analysis and design concepts based on the procedural programming approach. We propose a set of analysis patterns which...
Luigi Ubezio, Claudia Raibulet, Antonio Carpinato
DATE
2010
IEEE
155views Hardware» more  DATE 2010»
14 years 2 months ago
A Smart Space application to dynamically relate medical and environmental information
— In this paper we present a cross-domain application for ambient and health monitoring. The system architecture is intended to be openly extensible in order to fulfil unanticipa...
Fabio Vergari, Sara Bartolini, Federico Spadini, A...
EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...