This research describes a probabilistic approach for developing predictive models of how students learn problem-solving skills in general qualitative chemistry. The goal is to use ...
Ron Stevens, Amy Soller, Melanie Cooper, Marcia Sp...
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
1 -- As the scale and complexity of data-driven computational science grows, so grows the burden on the scientists and students in managing the data products used and generated dur...
Yiming Sun, Scott Jensen, Sangmi Lee Pallickara, B...
In this paper we describe the navigational behavior of the students of a e-learning virtual environment, in order to determine whether such navigational patterns are related to th...
We apply the Jigsaw cooperative learning model to our CS1 closed labs. The Jigsaw cooperative learning model assigns students into main groups in which each group member is respon...