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IJVR
2008
100views more  IJVR 2008»
13 years 10 months ago
User Pluggable Animation Components in Multi-user Virtual Environment
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an ext...
Yu-Lin Chu, Tsai-Yen Li, Cheng-Chia Chen
VRST
2004
ACM
14 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ICEIS
2003
IEEE
14 years 3 months ago
Live-Representation Process Management
Abstract: We present the live-representation approach for managing and working in complex, dynamic business processes. In this approach, aspects of business-process modeling, proje...
Daniel D. Corkill, Zachary B. Rubinstein, Susan E....
BMCBI
2006
155views more  BMCBI 2006»
13 years 10 months ago
CAVER: a new tool to explore routes from protein clefts, pockets and cavities
Background: The main aim of this study was to develop and implement an algorithm for the rapid, accurate and automated identification of paths leading from buried protein clefts, ...
Martin Petrek, Michal Otyepka, Pavel Banás,...
MONET
2002
155views more  MONET 2002»
13 years 9 months ago
A Prioritized Real-Time Wireless Call Degradation Framework for Optimal Call Mix Selection
This paper describes a framework for selecting the optimal call mix to be admitted while employing a bandwidth degradation policy in a wireless cellular network. The optimal proper...
Gergely V. Záruba, Imrich Chlamtac, Sajal K...