This paper deals with the reconstruction of 2-dimensional geometric shapes from unorganized 1-dimensional cross-sections. We study the problem in its full generality following the...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Finding recurring residue packing patterns, or spatial motifs, that characterize protein structural families is an important problem in bioinformatics. To this end, we apply a nov...
Jun Huan, Wei Wang 0010, Deepak Bandyopadhyay, Jac...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...