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CGF
2005
84views more  CGF 2005»
13 years 7 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
VR
2007
IEEE
191views Virtual Reality» more  VR 2007»
14 years 1 months ago
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in...
Robert Kooima, Tom Peterka, Javier Girado, Jinghua...
ALIFE
2006
13 years 7 months ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho
SIGGRAPH
2010
ACM
14 years 4 days ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
VIS
2004
IEEE
168views Visualization» more  VIS 2004»
14 years 8 months ago
On the Role of Color in the Perception of Motion in Animated Visualizations
Although luminance contrast plays a predominant role in motion perception, significant additional effects are introduced by chromatic contrasts. In this paper, relevant results fr...
Daniel Weiskopf