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ACMACE
2004
ACM
14 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
AFRIGRAPH
2004
ACM
14 years 1 months ago
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...
Karan Singh, Ravin Balakrishnan
CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
IMC
2004
ACM
14 years 1 months ago
Measurement based characterization and provisioning of IP VPNs
Virtual Private Networks provide secure and reliable communication between customer sites. With increase in number and size of VPNs, providers need efficient provisioning techniqu...
Satish Raghunath, K. K. Ramakrishnan, Shivkumar Ka...
ISLPED
2004
ACM
137views Hardware» more  ISLPED 2004»
14 years 1 months ago
Location cache: a low-power L2 cache system
While set-associative caches incur fewer misses than directmapped caches, they typically have slower hit times and higher power consumption, when multiple tag and data banks are p...
Rui Min, Wen-Ben Jone, Yiming Hu
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