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» Virtual Communities: Analysis and Design Support
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HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
14 years 28 days ago
Identifying a Company's Non-Customer Online Communities: a Proto-typology
This paper describes an exploratory, qualitative study of a process for extracting, identifying and exploiting an enterprise's implicit (less visible) web communities using l...
Edna O. F. Reid
ACE
2004
184views Education» more  ACE 2004»
13 years 9 months ago
From Informal to Formal: Creating the Australasian Computing Education Community
The advent of Web technology has enabled new ways in which groups of people may interact, leading to the development of online communities. In an academic environment these virtua...
Judy Sheard, Angela Carbone
FPLAY
2008
13 years 9 months ago
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously deve...
Victoria McArthur, Tyler M. Pace, Aaron R. Houssia...
ICALT
2003
IEEE
14 years 28 days ago
Cohesion and Roles: Network Analysis of CSCL Communities
We provide empirical support for the assertions that high level of knowledge construction is associated with structured design and that knowledge construction is associated with c...
Reuven Aviv, Zippy Erlich, Gilad Ravid
COMPSAC
2008
IEEE
14 years 2 months ago
SCCM: Service-Oriented Community Coordinated Multimedia Architecture
Community coordinated multimedia (CCM) envisions the paradigm of consuming multiple media via diversity display devices, converged networks, and heterogeneous platforms within a v...
Jiehan Zhou, Mika Rautiainen, Mika Ylianttila