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SG
2005
Springer
14 years 1 months ago
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
José Antonio Lozano, Javier Montesa, Mari C...
ISER
2000
Springer
111views Robotics» more  ISER 2000»
13 years 11 months ago
Progress in RoboCup Soccer Research in 2000
: In addition to researchers in AI and robotics, RoboCup attracts ordinary people, especially kids, high school and university students. Over 3000 people from 35 nations around the...
Minoru Asada, Andreas Birk 0002, Enrico Pagello, M...
IIE
2007
120views more  IIE 2007»
13 years 7 months ago
Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-bas
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a prope...
Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
AAMAS
2004
Springer
13 years 7 months ago
A Manifesto for Agent Technology: Towards Next Generation Computing
The European Commission's eEurope initiative aims to bring every citizen, home, school, business and administration online to create a digitally literate Europe. The value lie...
Michael Luck, Peter McBurney, Chris Preist
AGENTS
2001
Springer
14 years 3 days ago
Is the wolf angry or ... just hungry?
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
Isabel Machado, Ana Paiva, Rui Prada