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VAST
2004
ACM
14 years 3 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
UMUAI
2010
136views more  UMUAI 2010»
13 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 4 months ago
A Conceptual Framework of Transactive Networks System
A virtual organization is a temporary network of companies, which implies the potential opportunity to learn and share abundant sources of complementary and compatible knowledge p...
Sheng-cheng Lin, Yu-Min Wang, Daniel Y. Shee
IADIS
2004
13 years 11 months ago
Pedagogical Support at the E-Learning Courseware: An Intelligent Software Agent
The management of the relationship between student and learning environment during an e-learning process is a fundamental item both from the pedagogical and technical point of vie...
Anna Angelini, Enrica Gentile, Umberto Ostello, Pa...
HAPTICS
2008
IEEE
13 years 9 months ago
Developing the 'Ouch-o-Meter' to Teach Safe and Effective Use of Pressure for Palpation
Many clinical examinations involve palpation and part of the diagnostic process depends on the application of pressure. Teaching and learning such skills is difficult especially fo...
Sarah Baillie, Andrew Crossan, Neil Forrest, Steph...