Sciweavers

5901 search results - page 55 / 1181
» Virtual Learning Environments
Sort
View
ICALT
2003
IEEE
14 years 1 months ago
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focusses on updating software applying skills, rather than exploring the ...
Daniela Reimann, Michael Herczeg, Thomas Winkler, ...
FSKD
2005
Springer
88views Fuzzy Logic» more  FSKD 2005»
14 years 1 months ago
Fuzzy Virtual Coupling Design for High Performance Haptic Display
Conventional virtual coupling is designed mainly for stabilizing the virtual environment (VE) and it thus may have poor performances. This paper proposes a novel adaptive virtual c...
D. Bi, Jun Zhang, G. L. Wang
IADIS
2004
13 years 9 months ago
ALPS: Bringing Active Inquiry into Active Problem Solving
The ALPS project (Active Learning in Problem Solving) is building and evaluating an educational technology that combines cognitive tutors with a novel interactive questioning envi...
Scott M. Stevens, Albert T. Corbett, Kenneth R. Ko...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 18 days ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 22 days ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh