Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
This paper describes the biomechanical experimental validation of simulating side slope during walking on a treadmill style locomotion interface. The side slope effect is achieved...
Torso Forces, John M. Hollerbach, Damaso Checcacci...
This paper outlines major challenges that we are facing in interfacing a human user with objects in the nanoworld via a haptic interface. After a review of prior efforts at haptic...
Hong Z. Tan, Laron Walker, Ron Reifenberger, Sorub...
Rendering stiff virtual objects remains a core challenge in the field of haptics. A study of this problem is presented, which relates the maximum achievable object stiffness to t...