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NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
WD
2010
13 years 5 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
WWW
2005
ACM
14 years 8 months ago
Improving Web search efficiency via a locality based static pruning method
The unarguably fast, and continuous, growth of the volume of indexed (and indexable) documents on the Web poses a great challenge for search engines. This is true regarding not on...
Edleno Silva de Moura, Célia Francisca dos ...
ICDM
2006
IEEE
91views Data Mining» more  ICDM 2006»
14 years 1 months ago
Entropy-based Concept Shift Detection
When monitoring sensory data (e.g., from a wearable device) the context oftentimes changes abruptly: people move from one situation (e.g., working quietly in their office) to ano...
Peter Vorburger, Abraham Bernstein
ISMAR
2006
IEEE
14 years 1 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on of...
Gabriele Bleser, Harald Wuest, Didier Stricker