The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
: The applications of 3D-virtual environments and Voice User Interface (VUI) on personal computers have received significant attention in recent years. Since speech is the most nat...
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Spoken multimodal dialogue systems in which users address faceonly or embodied interface agents have been gaining ground in research for some time. Although most systems are still...