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TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 10 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
ISMAR
2008
IEEE
14 years 2 months ago
3D fiducials for scalable AR visual tracking
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...
ISMAR
2007
IEEE
14 years 1 months ago
Accelerating Template-Based Matching on the GPU for AR Applications
Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to impr...
Yannick Allusse, Raphael Grasset, Mark Billinghurs...
ISMAR
2005
IEEE
14 years 1 months ago
Design and Implementation of a Widget Set for Steerable Projector-Camera Units
We describe the design and implementation of graphical interaction widgets for use with a steerable projectorcamera unit. The design of our widgets is adapted to provide the right...
Dennis Reiter, Andreas Butz
CLOR
2006
13 years 11 months ago
What and Where: 3D Object Recognition with Accurate Pose
Abstract. Many applications of 3D object recognition, such as augmented reality or robotic manipulation, require an accurate solution for the 3D pose of the recognized objects. Thi...
Iryna Gordon, David G. Lowe