—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
A new vision and inertial pose estimation system was implemented for real-time handheld augmented reality (AR). A sparse set of 3D cone fiducials are utilized for scalable indoor...
John Martin Steinbis, William A. Hoff, Tyrone L. V...
Recently researchers have shown that it is possible to use GPU hardware for image processing and computer vision algorithms. We have been exploring how to use GPU hardware to impr...
Yannick Allusse, Raphael Grasset, Mark Billinghurs...
We describe the design and implementation of graphical interaction widgets for use with a steerable projectorcamera unit. The design of our widgets is adapted to provide the right...
Abstract. Many applications of 3D object recognition, such as augmented reality or robotic manipulation, require an accurate solution for the 3D pose of the recognized objects. Thi...