The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
This project addresses the issue of developing interactive rendering methods for datasets which cannot be stored on a single hard drive or in main memory anymore. Our dataset is a...
Abstract There are increasing demands on portable communication devices to run multimedia applications. ISO (an International Organization for Standardization) standard MPEG-4 is a...
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Abstract. It is common for large-scale Java applications to suffer memory problems, whether inefficient designs that impede scalability, or lifetime bugs such as leaks. Making sens...