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VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VISUALIZATION
1993
IEEE
13 years 11 months ago
An Environment for Telecollaborative Data Exploration
This paper presents an environment for telecollaborative data exploration. It provides the following capabilities essential to data exploration: (1) Users can probe the data, deï¬...
Gudrun Klinker
CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
14 years 1 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...
IVC
2007
173views more  IVC 2007»
13 years 7 months ago
Outdoor recognition at a distance by fusing gait and face
We explore the possibility of using both face and gait in enhancing human recognition at a distance performance in outdoor conditions. Although the individual performance of gait ...
Zongyi Liu, Sudeep Sarkar
DAGSTUHL
2003
13 years 9 months ago
Feature tracking with skeleton graphs
One way to visualize large time-dependent data sets, is by visualization of the evolution of features in these data. The process consists of four steps: feature extraction, featur...
Benjamin Vrolijk, Freek Reinders, Frits H. Post