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SCIA
2007
Springer
119views Image Analysis» more  SCIA 2007»
14 years 2 months ago
Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of...
Mario Sormann, Christopher Zach, Joachim Bauer, Ko...
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
14 years 7 days ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
MICCAI
2007
Springer
14 years 9 months ago
Segmentation of Q-Ball Images Using Statistical Surface Evolution
In this article, we develop a new method to segment Q-Ball imaging (QBI) data. We first estimate the orientation distribution function (ODF) using a fast and robust spherical harmo...
Maxime Descoteaux, Rachid Deriche
VIS
2003
IEEE
121views Visualization» more  VIS 2003»
14 years 10 months ago
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
Christopher S. Co, Bjørn Heckel, Hans Hagen...
SI3D
2010
ACM
14 years 3 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan