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EGH
2007
Springer
14 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
DAC
2007
ACM
14 years 8 months ago
Program Mapping onto Network Processors by Recursive Bipartitioning and Refining
Mapping packet processing applications onto embedded network processors (NP) is a challenging task due to the unique constraints of NP systems and the characteristics of network a...
Jia Yu, Jingnan Yao, Jun Yang 0002, Laxmi N. Bhuya...
EGH
2009
Springer
13 years 5 months ago
Fast minimum spanning tree for large graphs on the GPU
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architect...
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P....
GD
2008
Springer
13 years 8 months ago
Rapid Multipole Graph Drawing on the GPU
Abstract. As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the...
Apeksha Godiyal, Jared Hoberock, Michael Garland, ...
CHES
2007
Springer
118views Cryptology» more  CHES 2007»
13 years 11 months ago
AES Encryption Implementation and Analysis on Commodity Graphics Processing Units
Graphics Processing Units (GPUs) present large potential performance gains within stream processing applications over the standard CPU. These performance gains are best realised wh...
Owen Harrison, John Waldron