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» When physical is not real enough
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UIST
2003
ACM
14 years 1 months ago
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart ...
Mike Wu, Ravin Balakrishnan
HHCI
2000
13 years 11 months ago
The Sense of Object-Presence with Projection-Augmented Models
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
Brett Stevens, Jennifer Jerrams-Smith
OPODIS
2004
13 years 9 months ago
Clock Synchronization for Wireless Networks
Abstract. Time synchronization is a fundamental service in many wireless applications. While the synchronization problem is well-studied in traditional wired networks, physical con...
Rui Fan, Indraneel Chakraborty, Nancy A. Lynch
VMV
2004
167views Visualization» more  VMV 2004»
13 years 9 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
RAS
2002
112views more  RAS 2002»
13 years 7 months ago
Avoiding self-occlusions and preserving visibility by path planning in the image
In this paper, we address the problem of generating trajectories of some image features in order to control efficiently a robotic system using an image-based control strategy. Firs...
Youcef Mezouar, François Chaumette