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» When physical is not real enough
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CGO
2007
IEEE
14 years 2 months ago
Isla Vista Heap Sizing: Using Feedback to Avoid Paging
Managed runtime environments (MREs) employ garbage collection (GC) for automatic memory management. However, GC induces pressure on the virtual memory (VM) manager, since it may t...
Chris Grzegorczyk, Sunil Soman, Chandra Krintz, Ri...
NIME
2004
Springer
141views Music» more  NIME 2004»
14 years 1 months ago
StickMusic: Using haptic feedback with a phase vocoder
StickMusic is an instrument comprised of two haptic devices, a joystick and a mouse, which control a phase vocoder in real time. The purpose is to experiment with ideas of how to ...
Hans-Christoph Steiner
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
13 years 7 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
HAPTICS
2002
IEEE
14 years 25 days ago
Virtual Peg-in-Hole Performance Using a 6-DOF Magnetic Levitation Haptic Device: Comparison with Real Forces and with Visual Gui
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
ICAT
2006
IEEE
14 years 1 months ago
Air-Jet Button Effects in AR
Providing haptic cues can generate increased levels of presence in users as they interact with tangible objects. In this paper, we present button effects delivered by air-jet displ...
Yeongmi Kim, Sehun Kim, Taejin Ha, Ian Oakley, Woo...