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ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
BMCBI
2007
101views more  BMCBI 2007»
13 years 8 months ago
Gene expression changes induced by the tumorigenic pyrrolizidine alkaloid riddelliine in liver of Big Blue rats
Background: Pyrrolizidine alkaloids (PAs) are probably the most common plant constituents that poison livestock, wildlife, and humans worldwide. Riddelliine is isolated from plant...
Nan Mei, Lei Guo, Ruqing Liu, James C. Fuscoe, Tao...
CVPR
2009
IEEE
1132views Computer Vision» more  CVPR 2009»
15 years 4 months ago
Observable Subspaces for 3D Human Motion Recovery
The articulated body models used to represent human motion typically have many degrees of freedom, usually expressed as joint angles that are highly correlated. T...
Andrea Fossati (EPFL), Mathieu Salzmann (Universit...
INTERACT
2007
13 years 10 months ago
TEMo-Chine: Tangible Emotion Machine
We examine whether or not it is possible to determine, recognize and/or report the emotional state of a group of people through touch and/or body motion. We present the initial des...
Omar Mubin, Abdullah Al Mahmud, Christoph Bartneck
ROBOCUP
2005
Springer
119views Robotics» more  ROBOCUP 2005»
14 years 2 months ago
SimRobot - A General Physical Robot Simulator and Its Application in RoboCup
This paper describes SimRobot, a robot simulator which is able to simulate arbitrary user-defined robots in three-dimensional space. It includes a physical model which is based on...
Tim Laue, Kai Spiess, Thomas Röfer