Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...