Sciweavers

AIME
2009
Springer
13 years 8 months ago
Sharable Appropriateness Criteria in GLIF3 Using Standards and the Knowledge-Data Ontology Mapper
Abstract. Creating computer-interpretable guidelines (CIGs) requires much effort. This effort would be leveraged by sharing CIGs with more than one implementing institution. Sharin...
Mor Peleg
AIME
2009
Springer
13 years 8 months ago
Semantic Web-Based Modeling of Clinical Pathways Using the UML Activity Diagrams and OWL-S
: Clinical Pathways can be viewed as workflows, comprising an ordering of activities with associated execution constraints. Workflow models allow formal representation, analysis an...
Ali Daniyal, Syed Sibte Raza Abidi
AIME
2009
Springer
13 years 8 months ago
Argumentation about Treatment Efficacy
Abstract The volume and complexity of knowledge produced by medical research calls for the development of technology for automated management and analysis of such knowledge. In thi...
Nikos Gorogiannis, Anthony Hunter, Vivek Patkar, M...
AIME
2009
Springer
13 years 8 months ago
Learning Approach to Analyze Tumour Heterogeneity in DCE-MRI Data During Anti-cancer Treatment
Abstract. The paper proposes a learning approach to support medical researchers in the context of in-vivo cancer imaging, and specifically in the analysis of Dynamic Contrast-Enhan...
Alessandro Daducci, Umberto Castellani, Marco Cris...
AIIDE
2009
13 years 8 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
AIIDE
2009
13 years 8 months ago
Generating Story Analogues
In this paper, we describe a computational system that generates story analogues based on previous stories. Unlike many previous works on story generation that attempt to produce ...
Mark Riedl, Carlos Leon
AIIDE
2009
13 years 8 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
AIIDE
2009
13 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
AIIDE
2009
13 years 8 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
AIIDE
2009
13 years 8 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas