Sciweavers

CG
2004
Springer
13 years 6 months ago
Time-critical rendering for time-varying volume data
In this paper, we present a novel method to meet the time-critical requirement in rendering time-varying volume data. In time-critical rendering, the rendering is demanded to be c...
Shih-Kuan Liao, Jim Z. C. Lai, Yeh-Ching Chung
CG
2004
Springer
13 years 6 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
CG
2004
Springer
13 years 6 months ago
Recursive turtle programs and iterated affine transformations
We provide a formal proof of equivalence between the class of fractals created by Recursive Turtle Programs (RTP) and Iterated Affine Transformations (IAT). We begin by reviewing ...
Tao Ju, Scott Schaefer, Ron Goldman
CG
2004
Springer
13 years 6 months ago
Point cloud surfaces using geometric proximity graphs
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
Jan Klein, Gabriel Zachmann
CG
2004
Springer
13 years 6 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman
CG
2004
Springer
13 years 6 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CG
2004
Springer
13 years 6 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CG
2004
Springer
13 years 6 months ago
A refined data addressing and processing scheme to accelerate volume raycasting
Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
CG
2004
Springer
13 years 6 months ago
MiniVR: a portable virtual reality system
This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic proj...
Marta Fairén González, Pere Brunet, ...