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CGF
2005
111views more  CGF 2005»
13 years 6 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
CGF
2005
98views more  CGF 2005»
13 years 6 months ago
Spectral Volume Rendering based on the Kubelka-Munk Theory
Colour realism plays an important role in computer graphics and visualization. In this paper, we present a new approach to direct volume rendering based on the Kubelka-Munk theory...
Alfie Abdul-Rahman, Min Chen
CGF
2005
126views more  CGF 2005»
13 years 6 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
CG
2005
Springer
13 years 6 months ago
Hyper-Resolution: Image detail reconstruction through parametric edges
Hyper-Resolution, a new technique for super-resolution reconstruction of images, is based on matching lowresolution target image details to their high-resolution counterparts from...
Lijun Yin, Matt T. Yourst
CG
2005
Springer
13 years 6 months ago
Realistic synthesis of cao shu of Chinese calligraphy
In Chinese calligraphy cao shu is regarded as a kind of free form art which differs from other styles greatly in its less constrained strokes and brush textures. In this paper we ...
Jinhui Yu, Qunsheng Peng
CG
2005
Springer
13 years 6 months ago
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
An unstructured tetrahedral mesh generation algorithm for 3D model with constraints is presented. To automatically generate a tetrahedral mesh for model with constraints, an advan...
Yi-Jun Yang, Jun-Hai Yong, Jia-Guang Sun
CG
2005
Springer
13 years 6 months ago
Adaptive density estimation using an orthogonal series for global illumination
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to generate hit points on object surfaces for simulating global illumination. The surf...
Kam Wah Wong, Wenping Wang
CG
2005
Springer
13 years 6 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
CG
2005
Springer
13 years 6 months ago
A controlled clothoid spline
A clothoid has the property that its curvature varies linearly with arclength. This is a useful feature for the path of a vehicle whose turning radius is controlled as a linear fu...
Desmond J. Walton, Dereck S. Meek
CG
2005
Springer
13 years 6 months ago
A polar-plane-based method for natural illumination of plants and trees
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...