Sciweavers

TOG
2008
154views more  TOG 2008»
13 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TOG
2008
78views more  TOG 2008»
13 years 6 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
TOG
2008
134views more  TOG 2008»
13 years 6 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
TOG
2008
100views more  TOG 2008»
13 years 6 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
TOG
2008
134views more  TOG 2008»
13 years 6 months ago
Computing geometry-aware handle and tunnel loops in 3D models
Many applications such as topology repair, model editing, surface parameterization, and feature recognition benefit from computing loops on surfaces that wrap around their `handle...
Tamal K. Dey, Kuiyu Li, Jian Sun, David Cohen-Stei...
TOG
2008
102views more  TOG 2008»
13 years 6 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu
TOG
2008
120views more  TOG 2008»
13 years 6 months ago
Markerless garment capture
A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establ...
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgan...
TOG
2008
135views more  TOG 2008»
13 years 6 months ago
Animating oscillatory motion with overlap: wiggly splines
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known...
Michael Kass, John Anderson
TOG
2008
197views more  TOG 2008»
13 years 6 months ago
Two-way coupling of fluids to rigid and deformable solids and shells
We propose a novel solid/fluid coupling method that treats the coupled system in a fully implicit manner making it stable for arbitrary time steps, large density ratios, etc. In c...
Avi Robinson-Mosher, Tamar Shinar, Jon Gretarsson,...
DCC
2007
IEEE
13 years 6 months ago
Sequential and dynamic frameproof codes
There are many schemes in the literature for protecting digital data from piracy by the use of digital fingerprinting, such as frameproof codes and traitor-tracing schemes. The c...
Maura B. Paterson