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CG
2005
Springer
13 years 6 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
CG
2005
Springer
13 years 6 months ago
Combining geometry and domain knowledge to interpret hand-drawn diagrams
One main challenge in building interpreters for hand-drawn sketches is the task of parsing a sketch to locate the individual symbols. Many existing pen-based systems avoid this pr...
Leslie Gennari, Levent Burak Kara, Thomas F. Staho...
14
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CG
2005
Springer
13 years 6 months ago
A hierarchical sampling approach for polygonizing variational implicit surfaces
This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes ...
Alvaro Cuno, Claudio Esperança, Antonio A. ...
CG
2005
Springer
13 years 6 months ago
Video Paintbox: The fine art of video painting
We present the Video Paintbox; a novel system capable of transforming video into stylised animations. Our system solves the problem of temporally coherent painting for a wide clas...
John P. Collomosse, Peter M. Hall
CG
2005
Springer
13 years 6 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
CG
2005
Springer
13 years 6 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
CG
2005
Springer
13 years 6 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
CG
2005
Springer
13 years 6 months ago
A study of diagrammatic ink in lecture
Richard J. Anderson, Ruth E. Anderson, Crystal Hoy...
TOG
2008
122views more  TOG 2008»
13 years 6 months ago
Time-resolved 3d capture of non-stationary gas flows
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...