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SLIP
2006
ACM
14 years 2 months ago
Statistical crosstalk aggressor alignment aware interconnect delay calculation
Crosstalk aggressor alignment induces significant interconnect delay variation and needs to be taken into account in a statistical timer. In this paper, we approximate crosstalk ...
Andrew B. Kahng, Bao Liu, Xu Xu
SLIP
2006
ACM
14 years 2 months ago
Energy/area/delay trade-offs in the physical design of on-chip segmented bus architecture
— The increasing gap between design productivity and chip complexity and the emerging Systems-On-Chip (SOC) architectural template have led to the wide utilization of reusable ha...
Jin Guo, Antonis Papanikolaou, Pol Marchal, Franck...
SLIP
2006
ACM
14 years 2 months ago
The routability of multiprocessor network topologies in FPGAs
A fundamental difference between ASICs and FPGAs is that wires in ASICs are designed such that it matches the requirements of a particular design. Wire parameters such as: length...
Manuel Saldaña, Lesley Shannon, Paul Chow
SLIP
2006
ACM
14 years 2 months ago
Constant impedance scaling paradigm for interconnect synthesis
J. Balachandran, Steven Brebels, G. Carchon, Maart...
NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NETGAMES
2006
ACM
14 years 2 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
NETGAMES
2006
ACM
14 years 2 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NETGAMES
2006
ACM
14 years 2 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...