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SLIP
2006
ACM
15 years 10 months ago
Statistical crosstalk aggressor alignment aware interconnect delay calculation
Crosstalk aggressor alignment induces significant interconnect delay variation and needs to be taken into account in a statistical timer. In this paper, we approximate crosstalk ...
Andrew B. Kahng, Bao Liu, Xu Xu
SLIP
2006
ACM
15 years 10 months ago
Energy/area/delay trade-offs in the physical design of on-chip segmented bus architecture
— The increasing gap between design productivity and chip complexity and the emerging Systems-On-Chip (SOC) architectural template have led to the wide utilization of reusable ha...
Jin Guo, Antonis Papanikolaou, Pol Marchal, Franck...
118
Voted
SLIP
2006
ACM
15 years 10 months ago
The scaling of interconnect buffer needs
Prashant Saxena
SLIP
2006
ACM
15 years 10 months ago
The routability of multiprocessor network topologies in FPGAs
A fundamental difference between ASICs and FPGAs is that wires in ASICs are designed such that it matches the requirements of a particular design. Wire parameters such as: length...
Manuel Saldaña, Lesley Shannon, Paul Chow
104
Voted
SLIP
2006
ACM
15 years 10 months ago
Constant impedance scaling paradigm for interconnect synthesis
J. Balachandran, Steven Brebels, G. Carchon, Maart...
NETGAMES
2006
ACM
15 years 10 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NETGAMES
2006
ACM
15 years 10 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
157
Voted
NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NETGAMES
2006
ACM
15 years 10 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...