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ASSETS
2008
ACM
13 years 8 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
ASSETS
2008
ACM
13 years 8 months ago
Computer vision-based clear path guidance for blind wheelchair users
We describe a system for guiding blind and visually impaired wheelchair users along a clear path that uses computer vision to sense the presence of obstacles or other terrain feat...
Volodymyr Ivanchenko, James Coughlan, William Gerr...
ASSETS
2008
ACM
13 years 8 months ago
American sign language vocabulary: computer aided instruction for non-signers
In this paper we present the results of a study designed to evaluate the computer-based methods of learning American Sign Language (ASL). We describe a method including an initial...
Valerie Henderson-Summet, Kimberly Weaver, Tracy L...
ASSETS
2008
ACM
13 years 8 months ago
Accessibility commons: a metadata infrastructure for web accessibility
Research projects, assistive technology, and individuals all create metadata in order to improve Web accessibility for visually impaired users. However, since these projects are d...
Shinya Kawanaka, Yevgen Borodin, Jeffrey P. Bigham...
ASSETS
2008
ACM
13 years 8 months ago
Experiences using a hands-free interface
Hands-free interfaces could be the best choice for HumanComputer Interaction (HCI) for people with physical disabilities that are not capable of using traditional input devices. O...
Cristina Manresa-Yee, Javier Varona, Francisco J. ...
ASSETS
2008
ACM
13 years 8 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
ASSETS
2008
ACM
13 years 8 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ASSETS
2008
ACM
13 years 8 months ago
Shoptalk: toward independent shopping by people with visual impairments
Vladimir A. Kulyukin, John Nicholson, Daniel Coste...