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VISUALIZATION
1999
IEEE
14 years 2 months ago
Efficient Compression of Non-Manifold Polygonal Meshes
We present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes with singularities, which occur very frequently in the real-world. Most efficient polygon...
André Guéziec, Frank Bossen, Gabriel...
VISUALIZATION
1999
IEEE
14 years 2 months ago
VizCraft: A Multidimensional Visualization Tool for Aircraft Configuration Design
Amit Goel, Chuck Baker, Clifford A. Shaffer, Berna...
VISUALIZATION
1999
IEEE
14 years 2 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
VISUALIZATION
1999
IEEE
14 years 2 months ago
Hierarchical Parallel Coordinates for Exploration of Large Datasets
Our ability to accumulate large, complex (multivariate) data sets has far exceeded our ability to effectively process them in search of patterns, anomalies, and other interesting ...
Ying-Huey Fua, Matthew O. Ward, Elke A. Rundenstei...
VISUALIZATION
1999
IEEE
14 years 2 months ago
Exploring Geo-Scientific Data in Virtual Environments
This paper describes tools and techniques for the exploration of geo-scientific data from the oil and gas domain in stereoscopic virtual environments. The two main sources of data...
Bernd Fröhlich, Stephen Barrass, Björn Z...
VISUALIZATION
1999
IEEE
14 years 2 months ago
Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Patricia Crossno, Edward Angel
VISUALIZATION
1999
IEEE
14 years 2 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney
VISUALIZATION
1999
IEEE
14 years 2 months ago
Progressive Compression of Arbitrary Triangular Meshes
In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a compact representation and thus smaller entropy than t...
Daniel Cohen-Or, David Levin, Offir Remez
VISUALIZATION
1999
IEEE
14 years 2 months ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
VISUALIZATION
1999
IEEE
14 years 2 months ago
Progressive Compression and Transmission of Arbitrary Triangular Meshes
Chandrajit L. Bajaj, Valerio Pascucci, Guozhong Zh...