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VISUALIZATION
1999
IEEE
14 years 3 months ago
C1-Interpolation for Vector Field Topology Visualization
An application of
Gerik Scheuermann, Xavier Tricoche, Hans Hagen
VISUALIZATION
1999
IEEE
14 years 3 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
VISUALIZATION
1999
IEEE
14 years 3 months ago
Anisotropic Nonlinear Diffusion in Flow Visualization
Tobias Preußer, Martin Rumpf
VISUALIZATION
1999
IEEE
14 years 3 months ago
Implant Sprays: Compression of Progressive Tetrahedral Mesh Connectivity
Renato Pajarola, Jarek Rossignac, Andrzej Szymczak
VISUALIZATION
1999
IEEE
14 years 3 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
VISUALIZATION
1999
IEEE
14 years 3 months ago
Visualizing Large-Scale Telecommunication Networks and Services
Eleftherios Koutsofios, Stephen C. North, Russell ...
VISUALIZATION
1999
IEEE
14 years 3 months ago
Mixing Translucent Polygons with Volumes
Wepresent an algorithm which renders opaque andor translucent polygons embedded within volumetric data Theprocessing occurs such thai all objects are composited in the correct ord...
Kevin Kreeger, Arie E. Kaufman
VISUALIZATION
1999
IEEE
14 years 3 months ago
Collapsing Flow Topology Using Area Metrics
Visualization of topological information of a vector field can provide useful information on the structure of the field. However, in turbulent flows standard critical point visual...
Wim C. de Leeuw, Robert van Liere
VISUALIZATION
1999
IEEE
14 years 3 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva