Sciweavers

VISUALIZATION
2002
IEEE
14 years 4 months ago
A New Object-Order Ray-Casting Algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Level-Set Segmentation From Multiple Non-Uniform Volume Datasets
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X;Y plane, but much lower resolution in the axial Z direction. This non-uniform sampling of an obje...
Ken Museth, David E. Breen, Leonid Zhukov, Ross T....
VISUALIZATION
2002
IEEE
14 years 4 months ago
Computing Singularities of 3D Vector Fields with Geometric Algebra
Critical points of a vector field are key to their characterization. Not only their positions but also their indexes are crucial for understanding vector fields. Considerable wo...
Stephen Mann, Alyn P. Rockwood
VISUALIZATION
2002
IEEE
14 years 4 months ago
Kinetic Visualization - A Technique for Illustrating 3D Shape and Structure
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization tec...
Eric B. Lum, Aleksander Stompel, Kwan-Liu Ma
VISUALIZATION
2002
IEEE
14 years 4 months ago
Non-Photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher J. Morris, David S. Ebert, ...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Exploring Surface Characteristics with Interactive Gaussian Images (A Case Study)
The Gauss map projects surface normals to a unit sphere, providing a powerful visualization of the geometry of a graphical object. It can be used to predict visual events caused b...
Bradley C. Lowekamp, Penny Rheingans, Terry S. Yoo
VISUALIZATION
2002
IEEE
14 years 4 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
VISUALIZATION
2002
IEEE
14 years 4 months ago
Interactive Translucent Volume Rendering and Procedural Modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
VISUALIZATION
2002
IEEE
14 years 4 months ago
Face-based Luminance Matching for Perceptual Colormap Generation
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived lu...
Gordon L. Kindlmann, Erik Reinhard, Sarah Creem
VISUALIZATION
2002
IEEE
14 years 4 months ago
Evaluation of a Multimodal Interface for 3D Terrain Visualization
David M. Krum, Olugbenga Omoteso, William Ribarsky...